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Rainier's Articles


'Mario Kart DS' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Time to race...no wires attached. The acclaimed Mario Kart series has gone wireless, letting players race and battle with up to eight karts at once, regardless of whether everyone has a game card. An all-star cast that includes Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, Bowser and Toad will round out a truly all-star lineup of more than 30 courses drawn from every Mario Kart game. That's right – players will tour courses from Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit and Mario Kart: Double Dash!! , not to mention brand-new tracks and arenas. With all the

PS2/Xbox Preview - 'Predator: Concrete Jungle'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

Genre: Action
Publisher: Vivendi Universal
Developer: Eurocom UK
Release Date: TBD

Here’s what we know.

Predator: Concrete Jungle takes place on Earth, in a city called Weyland on the west coast of the United States, in two separate chapters a hundred years apart.

In the first chapter, a young Predator has come to Earth to hunt humans. Specifically, he’s come to hunt the members of the Borgia crime family, who rule Weyland with an iron fist. 1930s-style mob violence meets alien technology in the ensuing bloodbath. It does not go well for the Predator.

A hundred years later, that same Predator, fresh from a

'Mario Baseball' (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Continuing the tradition started by such games as Mario Power Tennis and Mario Golf: Toadstool Tour, Mario Baseball brings a new brand of fun to the world of baseball. The game combines an intuitive hitting system with easy-to-learn fielding and pitching controls – making it an arcade-like experience that will appeal to baseball novices and hard-core fans alike. Players can try their hands at Challenge Mode, where they must wander the land clearing baseball-related trials. Or they can sit down for a game in the Toy Field, where they hit balls at circles in the outfield to earn coins and

Star Wars Battlefront (PS2/Xbox-PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

'Electroplankton' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

In Electroplankton, art and music collide to create a wildly fresh interactive audio experience. In this freeform title featuring the striking visual style of Japanese artist Toshio Iwai, players poke, rub and draw on the touch screen to stimulate odd aquatic creatures and create their own music. Each of the 10 different types of Electroplankton features a completely different sound style, ranging from haunting melodies to head-nodding beats to funky Mario theme remixes. One Electroplankton even acts as a sampler, allowing players to record up to four sounds and layer them over drum loops. Players create new sounds and experiences

'Donkey Kong Country 3' (GBA) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

PS2 Preview - 'Cold Winter'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

Cold Winter (PS2)
Developer: Swordfish Studios
Publisher: Vivendi Universal
Release Date: Q1 2005

If the Cold War’s over, no one bothered to tell Andrew Sterling. A captured MI-6 agent, he’s endured months of torture in a Chinese prison, and expects to be killed at any moment. Suddenly, thanks to an old friend, he’s free, armed, and has a shot at escape. His problems, strangely, are just beginning.

Cold Winter is a first-person shooter, both like and unlike any other. You may have seen gore zones, ragdoll physics, and intelligent enemies in a FPS before now, but you rarely see them all at

'El Matador' Announced - Facts & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

El Matador is a 3rd person "tactical action" game with stealth features. It takes proven features of the genre and enhances them with the latest technology, to provide the player with an opportunity to experience the excitement of espionage first hand.

The storyline, which weaves its way throughout the adventure, combines all the essential features of surprise, unexpected twists and dramatic developments. It is a tale of corruption, revenge, moral ambiguity and ultimate justice. The timeline progresses automatically, as shown in clips which pop up throughout

'UFO: Aftershock' Announced - Facts & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Get the UFO: Aftershock trailer off Worthplaying (43mb)

After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the

'Battalion Wars' (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Battalion Wars blazes onto Nintendo GameCube with a platoon of real-time strategy (RTS) action. Whether players are hoofing it across the plains as a lone infantryman or commanding an entire platoon from atop an armored tank, the challenge is real and the mission is critical. There has never been a real-time strategy title like this before.

  • Command forces in the heat of