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Rainier's Articles
'Yoshi's Universal Gravitation' (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
PC Preview - 'Caesar IV'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Simulation
Publisher: Vivendi Universal Games
Developer: Tilted Mill
Release Date: Q3 2006
Caesar IV is the latest in the distinguished Caesar line of city-building sims that rose to great fame as part of the late, lamented Sierra Entertainment. Even though it's been a good eight years since the last iteration came out to positive reviews and much love from simulation fans, Vivendi Universal has allowed developer Tilted Mill to bring back the franchise for one more outing on the PC. What's special about this title is that the development team includes many staffers who've worked on
'Dead or Alive 4' (X360) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
NGC/PS2/Xbox Preview - 'The Legend of Spyro: A New Beginning'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/Adventure
Publisher: Vivendi
Developer: Krome Studios
Release Date: October 2006
Spyro's newest venture is entitled A New Beginning, and for good reason. With this new game, the reset button's been hit on Spyro; all past adventures have been forgotten in favor of giving one of the hardest-working mascots in video games a fresh start.
In this case, it means shifting the onscreen action's focus from cutesy platforming to surprisingly intense action. Krome Studios, the dev house that gave the world Ty the Tasmanian Tiger, has set out to make Spyro's newest adventure feel like "playing through a
'Touch Golf' (NDS) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
PC Preview - 'FreeStyle Street Basketball'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Sports
Publisher: Vivendi
Developer: JC Entertainment
Release Date: Q1 2007
It is within the bounds of possibility that you could sell a million copies of anything in Korea, as long as it was a massive multiplayer online game. Ideally, it should be an MMO you can play with one hand, freeing up the other hand to smoke a cigarette.
Freestyle Street Basketball is, at once, a demonstration of this principle and an idea I'm surprised we haven't seen before now. This is a game where you can create and kit out a cel-shaded cartoon avatar, and then

























































































