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Rainier's Articles


EA Lowers Financial Outlook, Cancels Titles, Layoffs and Studio Mergers Coming

by Rainier on Dec. 9, 2008 @ 2:59 p.m. PST | Filed under News

EA expects its net revenue and earnings per share for fiscal year 2009 to be below the financial guidance previously provided, primarily the result of lower than expected sales. As a result, EA will cancel various titles for 2010, merge studios and lay off employees. EA CEO John Riccitiello stated, however, that certain new IPs (Dead Space/Mirror's Edge) will get sequels.

'SimAnimals' (NDS/Wii) - New Screens

by Rainier on Dec. 9, 2008 @ 2:58 p.m. PST | Filed under News

For the first time players can engage with the wild world of animals in their natural surroundings in an immersive and tactile way. In this game you are challenged to engage, touch, move and try to control a wide range of animals as you journey deeper and deeper into the forest.

'Savage 2: A Tortured Soul' Becomes Freeware

by Rainier on Dec. 9, 2008 @ 1:47 p.m. PST | Filed under News

Savage 2: A Tortured Soul is an FPS/RPG featuring expansive environments, an entirely enhanced combat system, and gameplay elements that will catapult it beyond its prequel. Savage 2: A Tortured Soul is now freeware, there are no longer demo restrictions of any kind and all players can enjoy the game for free.

EA And Take Two License NVIDIA PhysX Technology

by Rainier on Dec. 9, 2008 @ 1:43 p.m. PST | Filed under News

NVIDIA announced that Electronic Arts and Take Two have each licensed its PhysX acceleration technology as a development platform which will be available for their respective studios worldwide.

'Chocobo Tales 2' (NDS) - New Screens

by Rainier on Dec. 9, 2008 @ 1:37 p.m. PST | Filed under News

Chocobo Tales 2 is a magical adventure for all ages that takes place in a fun and enchanting world filled with loveable characters from the Final Fantasy series. Players will challenge various minigames and microgames as they embark on a journey to rescue their lost friends and restore peace to the land.

'Space Giraffe' (XBLA) Coming to PC Next Week

by Rainier on Dec. 9, 2008 @ 1:10 p.m. PST | Filed under News

Space Giraffe features uniquely beautiful graphics and 100 levels of lovingly hand-crafted shoot-'em-up action gameplay from the makers of Llamatron and Tempest 2000. Collect power-ups to activate Bonus Rounds and master the strategies necessary to maximize your score on every level!

'Deer Drive' (Wii) Ahead of Schedule - Trailer

by Rainier on Dec. 9, 2008 @ 11:22 a.m. PST | Filed under News

Aside from its fast paced shooting action and easy to play, hard to master style of gameplay, Deer Drive also features over 33 stages and over a dozen animals, not to mention it is the first hunting game on Wii to feature multiplayer hunting action.

'Home' (PS3) Launch Imminent

by Rainier on Dec. 9, 2008 @ 10:07 a.m. PST | Filed under News

The 'Home' 3D online user community service will enable users to create their own avatar and explore a real-time virtual community, as if they are playing a detailed 3D game. Yesterday The Times Online stated that Home would launch this month, which has now been confirmed by director of PlayStation Home director Jack Buser. A specific date was not mentioned, but all signs indicate that the previously mentioned Dec. 17, 2008 date might be the one.

'LittleBigPlanet' (PS3) to Get Street Fighter Costumes

by Rainier on Dec. 9, 2008 @ 10:03 a.m. PST | Filed under News

LittleBigPlanet is a new PS3 community-based game where players meet on a blue and green planet scattered with individual plots -- and use their character's amazing abilities to play, create and share what they build with other gamers throughout the world via PS Network. Capcom teams up with LittleBigPlanet to bring you brand new Street Fighter costumes, coming later this week.

'Evasive Space' (Wii) - New Screens & Trailer

by Rainier on Dec. 9, 2008 @ 8:32 a.m. PST | Filed under News

In Evasive Space you pilot your rocket ship on a wildly dangerous interplanetary mission to save the stars. You’ll be guiding Konki on timed and collection-based missions through 20 stages of mazes and obstacles in five different environments spanning treacherous terrain including asteroid belts, planetary rings, astro-caves, and large space stations.