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Microsoft Launches Xbox 360 Dashboard Update
by Rainier on Jan. 30, 2006 @ 12:18 p.m. PST | Filed under News
'TimeShift' (Xbox/X360/PC) Demo Coming Monday
by Rainier on Jan. 27, 2006 @ 3:33 p.m. PST | Filed under News
Xbox 360 Launch Slightly Delayed In Australia and New Zealand
by Rainier on Jan. 27, 2006 @ 10:42 a.m. PST | Filed under News
'Marble Blast Ultra' Available on Xbox 360 Live Arcade
by Rainier on Jan. 25, 2006 @ 8:21 p.m. PST | Filed under News
Xbox360 Backwards Compatibility Patches Halted Until March
by Rainier on Jan. 20, 2006 @ 11:08 p.m. PST | Filed under News
'TimeShift' (Xbox/X360/PC) Character Profiles - Screens
by Rainier on Jan. 19, 2006 @ 12:34 p.m. PST | Filed under News
'TimeShift' (Xbox/X360/PC) Developer Diary #3 - Screens
by Rainier on Jan. 16, 2006 @ 3:10 a.m. PST | Filed under News
600,000 Xbox 360s Sold In North America
by Rainier on Jan. 14, 2006 @ 9:39 a.m. PST | Filed under News
'The Battle for Middle-earth II' Also Coming To Xbox 360 - Screens
by Rainier on Jan. 13, 2006 @ 9:27 a.m. PST | Filed under News
'TimeShift' (Xbox/X360/PC) - 8 New Screens
by Rainier on Jan. 13, 2006 @ 2:47 a.m. PST | Filed under News
Ubisoft Announces Two New 'Far Cry Instincts' (Xbox/X360) Titles - Screens
by Rainier on Jan. 11, 2006 @ 9:29 a.m. PST | Filed under News
'Mad Tracks' (PS2/Xbox/X360/PC) - Demo Available NOW
by Rainier on Jan. 10, 2006 @ 3:12 p.m. PST | Filed under News
Xbox 360 Review - 'FIFA 06: Road to FIFA World Cup'
by Thomas Leaf on Jan. 8, 2006 @ 12:59 a.m. PST | Filed under Reviews
'TimeShift' (Xbox/X360/PC) Beta Test Sign-ups
by Rainier on Jan. 6, 2006 @ 9:25 a.m. PST | Filed under News
HD DVD Drive for Xbox 360 Confirmed
by Rainier on Jan. 4, 2006 @ 9:32 p.m. PST | Filed under News
Xbox 360 Preview - 'Rock Band 2'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Rhythm/Music
Publisher: MTV Games
Developer: Harmonix
Release Date: September 2008
Rock Band launched at the end of 2007 to great hype and anticipation, quickly becoming the holiday gift for those who could afford the hefty price tag ($169.99). Garnering an average of 93% at Metacritic and moving over three million units, it would seem that MTV Games' gamble has paid off. Coming this September is the inevitable sequel, Rock Band 2, and the devs have taken fan feedback into account to figure out how to optimize the hardware and software experience.
First thing's first — the
'Tony Hawk's Project 8' (PS2/Xbox/PS3/X360) - Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
Get the Tony Hawk’s Project 8 (PS2/Xbox/PS3/X360) Trailer off WP (71mb)
Reengineered from the ground up for Sony and Microsoft’s next-generation consoles, Tony Hawk’s Project 8 immerses players in the definitive skateboarding experience using ultra-realistic graphics, enhanced physics and extremely responsive controls that simulate the feeling of skating with every trick and bail. The game challenges players to experience the intensity and pressure of skating against some of the world’s top pros in true to life competitions as they aim to become the #1 skater and establish their town as a skateboard destination. Delivering continuous skating action in a free-roaming
Xbox 360 Preview - 'Halo 3: ODST'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: First-Person Shooter
Publisher: Microsoft Game Studios
Developer: Bungie
Release Date: September 22, 2009
Halo has always been the story of the Master Chief; it began with him waking up from cryostasis, and it ends the same way. The Halo universe however doesn't quite revolve around the Master Chief, as a number of the side materials, such as the novels and comics, also involve other characters. The first game to feature a story that didn't center on Master Chief was Halo Wars, and even that focused heavily on his fellow Spartans. Halo 3: ODST is unique
PS2/Xbox/X360 Preview - 'Superman Returns: The Videogame'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action
Publisher: Electronic Arts
Developer: EA Tiburon
Release Date: Q4 2006
The first thing I thought of when I saw Superman Returns, frankly, is that certain people are going to have an absolute ball with it.
The second thing I thought of, regrettably, was Superman's video game record. With the arguable exception of the arcade quarter-muncher, no game based on the Superman license has ever aspired to or reached anything better than utter mediocrity.
Like Spider-Man before it, Superman Returns is a free-roaming action game set in 80 square miles of city. As Superman, you've got
Xbox 360 Preview - 'Fallout 3'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: RPG
Publisher: Bethesda
Developer: Bethesda
Release Date: Fall 2008
For those unfamiliar with the awesome Fallout world setting, imagine that the future we had pictured in the '50s had actually come true. Household robots and ray beams exist, and there is still that bizarre '50s sense of misogyny and racism that is somehow both hilarious and offensive at the same time. Unfortunately, one of the other big '50s predictions — the entire world would blow the crap out of each other in a nuclear war — also came true. Most of the world is a
'Just Cause' (PS2/Xbox/X360/PC) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 11th

Your world…Your rules! In Just Cause, you are a field operative and specialist in regime change backed by a top US secret government agency who will overthrow the corrupt government of San Esperito. The rogue South American state is suspected of stockpiling Weapons of Mass Destruction, and it’s your mission to negate the threat this poses to world peace. It could be to your advantage that the tropical paradise is about to implode as various factions vie for power – it just needs a gentle nudge in the right direction.
Just Cause offers the freedom to tackle your assignments
Xbox 360 Preview - 'Mass Effect'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2007

Genre: RPG
Publisher: Microsoft Game Studios
Developer: BioWare
Release Date: November 2007
Mass Effect may be the most highly anticipated Xbox 360 title to not be spawned from an established franchise, but the universe-exploring RPG has something else going for it that might be worth as much as a million-selling predecessor: the BioWare logo emblazoned on its packaging. More importantly, BioWare’s trademarked style of highly customizable experiences, introduced to console gamers with Star Wars: Knights of the Old Republic and Jade Empire, infuses every inch of Mass Effect, its most ambitious project to date.
Following three-plus years
PS2/Xbox/Wii/PS3/X360/PC Preview - 'Marvel: Ultimate Alliance'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/RPG
Publisher: Activision
Developer: Raven Software
Release Date: Q4 2006
Hey, remember all the fun you had playing the X-Men Legends games? Activision, which employs few if any fools, does, and they wish to hook you up again. This time, they’re expanding that style of gameplay to the greater Marvel Universe, and to pretty much every console you can think of.
Marvel: Ultimate Alliance is the story of what happens when Dr. Doom reunites the Masters of Evil, and proceeds to attempt to mess up the wider Marvel Universe. In the face of such a threat, Nick
PS2/Xbox/X360/PC Preview - 'Tiger Woods PGA Tour 06'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Sports / Golf
Publisher: Electronic Arts
Developer: EA Redwood Shores
Release Date: Fall 2005
In the mist of video franchises for more popular sports such as football (Madden) and basketball (NBA Live), EA's Tiger Woods series of games has always been somewhat off to the side, discreetly making strides for those who like their sports a little quieter than most. They simultaneously strive for both accurate simulation and for accessibility, with the random fun feature thrown in for good measure. The series is now making its way to the next-generation systems, and we were able to take a
