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Rainier's Articles


'Chibi-Robot' (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

The Sanderson family just got the ultimate in high-tech, house-helper technology: Chibi-Robo. In this inventive, story-driven game, players guide a miniature robot as he completes chores and clashes with enemies in his epic quest to become the highest-ranked Chibi-Robo out there. The living room can be a dangerous place when you're a robot less than a foot tall, so players will need to team up with the native toys to overcome obstacles, rack up points and keep the family happy. Normally running on battery power, Chibi-Robo needs to plug into power outlets with his built-in cord when he runs low

MLB 2005 (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

To enhance the experience and provide gamers with an authentic yet unique simulation, MLB 2005 has integrated new gameplay options in order to make it one of the deepest baseball games ever produced. By incorporating EyeToyTM and Voice Recognition functionality, both exclusive to MLB 2005, gamers can literally see and hear themselves in the game. Using the USB headset (for PlayStation 2), Voice Recognition allows gamers to call pitches or defensive shifts without the touch of a button, while the EyeToy USB camera for (PlayStation 2), sold separately, allows gamers to take a snapshot of themselves, put their face into

'Enemy Territory: Quake Wars' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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PS2 Preview - 'Getting Up: Contents Under Pressure'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005

Genre: Action
Publisher: Atari
Developer: The Collective
Release Date: September 2005

Atari's been hiding Getting Up: Contents Under Pressure for a while. I mean that literally; to hear word one about the game at last year's E3, you had to navigate through their weird art-deco buffet lounge to an exterior balcony in the Staples Center. There, you'd find Getting Up inside a locked room, which only opened at irregular intervals. For all we knew coming out of E3, Getting Up was a fishing sim.

A year later, they aren't being quite as secretive. Getting Up, the brainchild of

'Siren' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

Developed by Sony Computer Entertainment Inc. in conjunction with Sony Computer Entertainment America's Santa Monica Studios, SIREN puts the player into an alternate reality, capable of raising the heart-beat and creating a true sense of suspense and fear allowing for a new horror entertainment experience. In the blink of an eye, everything can change in SIREN. Set in a fictional Japanese village, a terrible force slowly turns the civilians into vile creatures. Seen through the eyes of 10 characters, SIREN immerses the player into a personal fight for survival and to unravel the truth behind the mysterious force.

With a story

'Animal Crossing DS' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Players move into a living, breathing world inside the Nintendo DS...and then invite their friends to visit from anywhere on earth.

  • In this sequel to the wildly popular Nintendo GameCubeTM game, players and up to three friends can hang out in the same village and interact in real time - either through wireless LAN or over Nintendo Wi-Fi Connection. Now players can visit a friend's village from thousands of miles away.
  • The touch screen makes

'Advance Wars: Dual Strike' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Advance Wars, the award-winning turn-based strategy game, makes its debut on the Nintendo DS. Players lead their new Commanding Officers to fend off the Black Hole Army's latest invasion. With massive battles that sweep across both of the DS screens, Advance Wars: Dual Strike will change the face of war forever.

  • Use the top screen for quick-reference battle intel, or take control in battles that rage across both screens. Command

Jak 3 (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

Created and developed by Naughty Dog, Inc., Jak 3TM is the team's follow-up to their best-selling title, Jak II TM and their Greatest Hits PlayStation®2 debut title, Jak and Daxter: The Precursor Legacy®. Together, Jak and Daxter: The Precursor Legacy and Jak II have sold more than 2.5 million units worldwide, both playing a part in revolutionizing the action platform genre. Combining a variety of genres including driving, adventure, action-platform, puzzles, strategy and exploration, Jak 3 promises to deliver one of the most entertaining and interactive experiences to gamers this holiday season!

In Jak 3, nothing is the same. The story

Ratchet & Clank: Up Your Arsenal (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

Developed by Insomniac Games, the company that helped define the action platform genre with the award-winning Ratchet & Clank franchise on PlayStation®2 and the highly acclaimed multimillion unit selling Spyro the DragonTM series on PlayStation, Ratchet & Clank: Up Your Arsenal once again sets the standard in its category by delivering online gameplay for the first time in an action platform game, as well as featuring the much-anticipated return of the dynamic duo Ratchet and Clank.

The third installment of the Ratchet & Clank franchise incorporates new elements of gameplay not seen previously in the series, including online and offline multiplayer

'Call of Duty 2' (X360/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

PC

X360

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