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Rainier's Articles


'Street Fighter IV' (PS3/X360/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Street Fighter IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter II, and infusing them with Capcom's latest advancements in next generation technology to create a truly extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.

Everything that made the legendary Street Fighter II a hit in the arcades, living rooms and dormitories across the globe has been brought back in Street Fighter IV. Players will be able to play their favorite classic characters, such as Ryu, Ken, Chun-Li

'Mega Man Star Force' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

Developed by the team behind the popular Mega Man Battle Network series, Mega Man Star Force marks the start of a new era for Mega Man, which celebrates his 20th anniversary next year. The first playable demo of the game will be available in the Kids Corner at Tokyo Game Show 2006. Capcom plans to release Mega Man Star Force in fall 2007.

The year is 22XX. Viruses and cyber crime have been eliminated from the net and technology has advanced to

PS3/X360/PC Preview - 'Dead Space'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Survival Horror
Publisher: Electronic Arts
Developer: Electronic Arts
Release Date: October 20, 2008

Survival horror's a genre in transition. It began as a sort of half-assed, 3-D subcategory of adventure games, and while the involved technology changed, many of the tropes didn't. From 1996 to 2006, you were still using tank-style controls to steer some luckless chump through a terrible situation.

Resident Evil 4, while not really horror by any stretch of the imagination, reinvented the genre while also giving action games a good swift kick in the ass. Dead Space is the first post-RE4 survival

'God Hand' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

With great power comes great responsibility. Play as a drifter bestowed with supernatural-like abilities who must confront the fate and responsibilities inherent with this new found power. Hand-to-hand combat is at its best when gamers unleash the power of the God Hand to deliver righteous punishment onto worthy enemies.

Centuries ago, the world was in imminent doom until a man defeated Angra and sealed away his godly powers into his own arms. People feared and revered this person who would become known as “God Hand”. Legend has it that anyone who acquired such hands would possess immense power that

NDS Preview - 'Away: Shuffle Dungeon'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Role-Playing Game
Publisher: Majesco
Developer: Mistwalker
Release Date: October 2008

Last year at GDC, Hironobu Sakaguchi was at Microsoft's hotel talking up Lost Odyssey. He was seriously jet-lagged and, in response to another reporter's question, mentioned that Mistwalker Games' next project was going to be a DS game. He was promptly hushed by a PR agent.

Away: Shuffle Dungeon is apparently that project, with character design by Sakaguchi and music composed by Final Fantasy legend Nobuo Uematsu. Unsurprisingly, it's an RPG; specifically, it's an action-RPG starring a brash young hero named Sword. (The name is meant to

'Lost Planet: Extreme Condition' (X360) - 18 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

In Lost Planet, human snow pirates navigate VS (Vital Suits) through hostile ice-covered environments, fighting against the indigenous Akrid creatures for the precious thermal energy they need to survive. For one such pilot named Wayne, death almost seemed imminent until he was fortunately rescued. However, he can only remember a few fragments of his past including the slaying of his father by the monstrous beings. Yet under the veil of ice, a devious plan has been set into motion for the termination of all Akrid and snow pirates alike. What really happened to Wayne? Who is plotting the

'Power Stone Collection' (PSP) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

 

This compilation includes enhanced versions of Power Stone and Power Stone 2, which were originally released for the Sega Dreamcast and arcades. These fast and furious 3D brawlers put a new spin on “last man standing” as characters take each other on in frenzied match ups amidst fully interactive environments. Utilizing a simple control scheme, players can execute standard moves such as punches and kicks but the deeper power struggle comes in the form of “power stones.” Fighters vie to collect these gems in order to tip the scales in their favor, as nabbing three

'Tokobot Plus: Mysteries of the Karakuri' (PS2) - 12 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

Your favorite mechanical helpers are back as the Tokobots help Bolt unlock and discover the Mysteries of the Karakuri! The Tokobots are swinging, climbing, and spinning their way back into action this year on the PS2 in a totally enhanced and upgraded Karakuri experience.

Features:

  • 10 New Stages: 10 new, action-packed stages specially designed and created for the Playstation®2
  • New Combination Attacks: Launch the Tokobots into “Over Drive”, the new attack method that allows players to execute a powerful Karakuri attack combination simultaneously with the push of a button.
  • Upgrade System: Points you earn in the game can be used to upgrade the power

Wii Preview - 'Castlevania Judgment'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Fighting
Publisher: Konami
Developer: Eighting
Release Date: Fall 2008

Three-dimensional Castlevania games have always been a bit lackluster than their 2-D counterparts. While Symphonia of the Night or Dawn of Sorrow are considered among the best games on their respective systems, Lament of Innocence and Castlevania: 64 are generally held to be mediocre at best and borderline unplayable at worst. There's just something about the trip into 3-D that makes Castlevania lose its magic. Perhaps this strange curse is what made Konami decide to make the first Wii Castlevania title into something completely different. Castlevania: Judgment

'Monster Hunter Portable 2nd' (PSP) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

Time for a “2nd” trip into Monster Hunter Portable! The convenience of a portable game machine allows players bursts of immersive hunting action playing along with their friends!

Gather various weapons and equipments and conquer quests as you live the life of a hunter wandering the wilderness in search of gargantuan monsters.

Your base is a new Village, located at the base of a snowcapped mountain. It has all the comforts of home, including upgrades to the popular Feline Kitchen and a Farm. Players can also enjoy additional monsters and accessories