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Rainier's Articles


PC Preview - 'Bet on Soldier'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Bet On Soldier is a first-person shooter with a corporation-takes-over-the-world-style plot, where you bet on the outcome of encounters with specific enemies.

'R-Type Dimensions' (XBLA) Announced - Facts, Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008

Coin-op classics R-Type and R-Type II come together as R-Type Dimensions, with original 2D and new, fully-enhanced 3D graphics.

PS2/Xbox Preview - 'Nightmare Before Christmas: Oogie's Revenge'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action/Adventure
Publisher: Buena Vista
Developer: Capcom
Release Date: October 11, 2005

If you've played God of War or Devil May Cry, you will already have a basic grasp of how to play Buena Vista's action/adventure title Tim Burton's Nightmare Before Christmas: Oogie's Revenge.

In Oogie's Revenge, gamers play as Jack Skellington, who must fight his way through 25 levels of vicious enemies in order to prevent his sworn enemy Oogie Boogie from kidnapping all of the holiday mascots and proclaiming himself king.

Even though it is facing strong competitors, Oogie's Revenge is looking pretty good, and the fighting and the

NGC/PS2/Xbox Preview - 'The Chronicles of Narnia'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action/Adventure
Publisher: Buena Vista
Developer: Traveller's Tales
Release Date: Fall 2005

If you're a fan of Lord of the Rings: The Two Towers or similar hack and slash action titles, Buena Vista's The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe might be right up your alley. The game will be released this holiday season, alongside the first movie (of seven, hopefully), The Lion, the Witch, and the Wardrobe.

From the demo we saw at E3, TCoN is already looking pretty good, and although it is lacking a few features right now, things will only improve as

NGC/PS2/Xbox Preview - 'Incredible Hulk: Ultimate Destruction'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action
Publisher: Vivendi Universal
Developer: Radical Entertainment
Release Date: August 23, 2005

If you've ever read an Incredible Hulk comic, you'll recall that almost every story has some point where Hulk has been, I don't know, shot by approximately 500 helicopters at once or something. Hulk will be all hunkered down, hands covering his face, experiencing some sort of animal rage… and then he'll just snap and go nuts on his attackers, like he suddenly remembered that he's functionally invincible. With a mighty "HULK SMASH!" he'll tear into every breakable thing in the vicinity. A few pages (or

'Custom Robo Arena' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Custom Robo: The sport of tomorrow. In the not-too-distant future, competitors battle customized robot warriors in holographic battle arenas. Victory is determined not only by fighting skill but also by how well Robo Commanders design their robot gladiators, so players need both brawn and brains to survive.

  • Players explore a sci-fi landscape as they fight toward the Custom Robo championship, powering up their Robos as they go. With tons of unique parts, there are literally millions of possible Custom Robo combinations, giving players complete control over how they fight their battles.
  • Players can challenge their friends to one-on-one Robo battles

'DS Air' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Players take their elite strike fighters to the skies and hunt down a mad dictator before he takes over the world.

  • As Nintendo's first realistic flight shooter on Nintendo DS, DS Air lets players customize their fighters with a state-of-the-art weapon loadout.
  • Send wave after wave of enemy fighters to their doom in dogfights over land, sea and air.
  • Meet a wingman for co-op play and soar to victory over Nintendo Wi-Fi Connection.

'Dragon Ball Z Budokai: Tenkaichi 2' (PS2) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Dragon Ball Z®: Budokai Tenkaichi 2 takes the acrobatic and intense 3D flying and fighting dynamic made popular in last year’s blockbuster and takes it to a whole new level with exciting new features. Dragon Ball Z: Budokai Tenkaichi 2 combines lightning-fast fighting, light RPG and action gameplay elements to give players the power to engage in titanic battles with a staggering roster of over 100 DBZ heroes and villains. Players can recreate some of the storied confrontations from the TV show, or they can create all-new showdowns of their own with characters that never actually fought in

'X-Men: The Official Game' (ALL) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

For the first time ever, the game enables players to truly command the powers of popular characters from the X-Men movie universe by allowing players to assume the roles of Wolverine, Nightcrawler, and Iceman as they wield and upgrade their signature powers and maneuver through unique environments designed to showcase their Super Hero abilities. Assisted by other X-Men characters, players will use an advanced control scheme to master and control the characters like never before as they unleash Wolverine's combat rage, experience Nightcrawler's acrobatics and teleportation powers, and glide through the air on Iceman's ice slide.

'Sudden Strike III: Arms for Victor' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Sudden Strike III: Arms for Victory Trailer off WP (25mb)

There will be four campaigns; two of them are on the Pacific islands, and two of them in Europe. The player will be able to play for the American or Japanese armies in the Pacific, and for the Allies or Germans in Europe. This will be the first RTS engine to render accurate vast marine and land battlefields (maps contain more than 150 "virtual" square kilometers).