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Rainier's Articles


'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - E3 Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 3 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.

All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of the most exciting options available for the game.

'Cold War' (Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Related articles, Click here!

'The Great Escape' (PC/PS2/XB) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Get the Great Escape Trailer off worthplaying (10mb)

PC

Highlights

  • Control four key characters from the film, each with their own skills and characteristics.
  • Hilts is the master of escape, MacDonald speaks German to distract and fool the guards, Sedgewick repairs the most complex machines and Hendley's lightening quick fingers

'The Y-Project' Canned, Long Live 'Das Reich 2005' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Thomas Schaefer, CEO JOYLABS

„Working on the Y-Project was fun till the end, but the sustainable perspectives could clearly be found in ´DAS REICH 2005´. Without telling too much I can say that this game will cause a sensation, both, from the visual and from the content point of view.”

JOYLABS presents a prototype of „DAS REICH 2005“ at the E3 expo (05/14-05/16, L.A.) to international publishers.

Related articles, Click here!

'Trinity' (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

"TRINITY brings an all new intensity and cinematic quality to the first-person action genre," states Larry Goldberg, executive vice president, Activision Worldwide Studios. "Run-and-gun gameplay takes on a whole new dimension when players can warp around the map in the blink of an eye, see through walls and tackle enemies with deadly acrobatic manoeuvres."

As the "Nightstalker," players possess an incredible array of enhanced bio-technical and neurological abilities including special "Flash" powers that enable the character to jump, run and fight with

'Stargate SG-1: The Alliance' (PS2/Xbox/PC) Developer Q&A

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

WP : Can you give an outline of the company and history?

RM : Perception is based in Sydney, Australia. We have about 60 staff on board full time and work with a number of external contractors. We are currently working on Stargate SG-1: The Alliance as well a 2nd unannounced project. The company started off developing coin-op games, Thunderboats and Top Down Racer. We also worked on a number of contract jobs over the years in the games arena. We will continue to look at both licensed products, where we go out an

'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 6 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.

All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of

Shadow Ops: Red Mercury (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Using the latest Unreal Technology from Epic Games, developer Zombie Games is creating an ultra-realistic game world spanning Middle Eastern cities and towns to the secret military bases in the frozen backcountry of Russia to other global hotspots in the Philippines, Bosnia and Western Europe.

Game Features

  • Various single player gameplay challenges, such as hostage rescue, demolition and body guard
  • Fight alongside (and sometimes against) international special forces from the United States, the United Kingdom, Russia, France and Germany
  • Approximately 20

MicroSoft Pre-E3 Event (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

"Halo 2" is the sequel to the highly successful and critically acclaimed game "Halo: Combat Evolved." In "Halo 2," the saga continues as Master Chief, a genetically enhanced supersoldier, is the only thing standing between the relentless Covenant and the destruction of all humankind.

Pushing the Xbox hardware to its very limits and utilizing Xbox Live in a way that Bungie believes will redefine online play, "Halo 2" will expand on everything that made the original game great. At its heart a compelling and captivating story, "Halo 2" makes revolutionary advances in design and technology.

Released in November 2001, "Halo: