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Rainier's Articles


'Chromehounds' (X360) - 11 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Chromehounds brings squad-based multiplayer mech combat exclusively to the Xbox 360 for the first time ever. The war of the future has begun with three superpower nations fighting for world domination. Commanding giant metal war machines called “Hounds”, players must manage their tower of heavy artillery through giant war zones while engaging in cooperative squad-based tactics, and fighting intense battles against other real-time players via Xbox Live. Strategic planning, quick reflexes and team-based communication are the key to winning the Chromehounds battle.

Players will have the ability to customize their massive mechanized Hounds with a huge array of available

18. 'Enemy Territory: Quake Wars' (PC)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: Action
Publisher: Activision
Developer: Splash Damage
Release Date: TBA

David Nadler: Splash Damage kicks ass. What more can I say? I love Wolfenstein: Enemy Territory, and this should top it by a long shot. They've got a good game engine, they've obviously got game design talent, and the style of gameplay is right up my alley. I'm an online FPS player, and this is one of the few FPS games coming out in the near future that holds any interest to me.

Matt Mefford: The long-anticipated title from Splash Damage is coming! As the makers of Return to Castle

'Rainbow Six Vegas' (ALL) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Tom Clancy's Rainbow Six makes its next-generation hardware debut in the most dramatic installment of the renowned first-person shooter franchise to date. Rainbow operatives take to the chaotic streets of Las Vegas as an escalating terrorist siege in "Sin City" threatens to take world terrorism to new, uncontrollable heights. The future of global security hangs in the balance as you battle to defend classic Vegas locations and environments like Fremont Street, the Strip and casinos. Experience Las Vegas like never before ­ through revollutionary next generation technology as you work against
the clock to protect one of the world's most

'Assassin's Creed' (PS3/X360/PC) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Ubisoft Gamers' Day - Ubisoft Gamers' Day 2007

Get the Assassin's Creed Trailer off WP (43mb)

Assassin's Creed is the next-gen game developed by Ubisoft Montreal that will redefine the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin's Creed merges technology, game design, theme, and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of change.

The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict.

You are an Assassin, a warrior shrouded in secrecy and feared

'Sonic the Hedgehog' (PS3/X360) - 8 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Related articles, Click here!

'The Bigs' (PS3) - 3 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sony Gamers' Day - Sony Gamers' Day 2007

Developed by Blue Castle Games, The BIGS brings blazing graphics to huge proportions with larger-than-life MLB player models and ballparks. Featuring fantastic pitching, batting, and fielding animations, gamers can also take advantage of spectacular power-ups with outrageous special effects. As a standard for all major 2K Sports titles, The BIGS features online play for up to four players, making it a grand slam for online baseball battles.

The BIGS delivers a unique pick-up-and-play baseball video game experience driven by quick reflex timing and smart power-up strategies, with highlight reel moments on every play.

Fans will redefine the baseball highlight reel

'Vietcong 2' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Vietcong 2 is an FPS set against the background of the 1968 Tet Offensive, in and around the ancient city of Hue (pronounced Who-ay), during the Vietnam War. Brought to life through a gritty story compiled from first hand accounts and memories of Special Forces and Infantry servicemen stationed in Hue during the assault.

Based on these historical accounts, the player will take the role of a US Captain tasked with escorting a US war reporter covering the traditional New Year (Tet) festivities, in Hue, during

PSP Preview - '50 Cent: Bulletproof'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action
Publisher: Vivendi
Developer: High Voltage Soft.
Release Date: Q3 2006

And lo, the seas did run red with blood, and the wolf did lie with the ewe, and the oceans did freeze. The seventh seal was undone, and an army of howling spirits was released upon the world entire, to destroy and undo all that man has built.

50 Cent: Bulletproof on PSP doesn’t look all that bad, guys.

Believe me, I’m as shocked as you are. This is in stark contrast to the PS2/Xbox title, which overcame the critical equivalent of mob violence to move something

'Dave Mirra BMX Challenge' (PSP) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Dave Mirra is one of the most recognized action sports athlete in the world, which he shares with the likes of Michael Jordan and Tiger Woods. He currently holds more Gold Medals then any other competitor in the history of X Games. Dave has “placed” in more then 50 action/extreme sports competition.

Features :

  • BMX Legend Dave Mirra as the featured rider
  • 17 Levels with 9 different environments
  • Customizable player characters
  • 9 Bikes to choose from
  • Up to 4 player ad hoc wireless play

'The Eye of Judgment' (PS3) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

The Eye of Judgment presents a new style of gameplay where the player brings characters/monsters of fantasy trading cards to life for battle in 3D. Through use of a 3’ x 3’ board and trading cards - each encrypted with “cybercode”, players conquer the field by selecting a card and placing the “cybercode” in front of the next generation camera for their respective character to come to life and battle. Each character has various skillsets, which will determine the outcome of the battle. Players take turns to place cards as they jostle for control of the board; the winner is