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Rainier's Articles
'Romance of the Three Kingdoms Online' (PC) - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008
'Rise & Fall: Civilizations At War' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
'Wiki' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
Wiki is a casual 3D MMORPG based on intense levels of cooperative interaction. The relationships and actions of each individual player directly influence the entire Wiki world and all of its elements. Wiki incorporates an adaptive system enabling the decisions players make in quests and missions to contribute to the individual personalities of characters, including what they wear and their facial expressions. Wiki promises to deliver a lively, creative and interactive online game play experience in a whimsical and charming environment.
'Condemned: Criminal Origins' (X360) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
PC Preview - 'Gods and Heroes: Rome Rising'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: MMORPG
Publisher: TBA
Developer: Perpetual Entertainment
Release Date: TBA
When Stieg Hedlund, lead designer of Diablo 2 and a designer that worked on Starcraft, makes a new game, you had better sit up and take interest. And that (making a new game, not sitting up) is exactly what he's doing at Perpetual with the upcoming MMORPG Gods & Heroes: Rome Rising. Set in a classical world of myth and legend (roughly 300ish B.C. in ancient Rome), players will become elite Roman heroes literally descended from the gods themselves during the rise of the Roman Republic.
Sony Pre-E3 Media Briefing Wrap Up
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005
Genre: Console
Publisher: SCEA
Developer: Sony & IBM
Release Date: Spring 2006
I can hear the system fanboys out there sharpening their knives after reading that teaser, but trust me, fannishness doesn't motivate this assessment of the situation. I don't really believe in system loyalty, since ultimately a console is just a computer and only as good as the software that gets made for it. I loved Nintendo's booth this year, but unless the Revolution actually shoots holograms out of your TV and, I don't know, can fit on the head of a pin as promised, then we're about to look






















































