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Rainier's Articles


'25 to Life' (PS2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

The Adventure Company's EGN 2004 Lineup - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under European Games Network - European Games Network 2004

Atlantis: Evolution (PC)

Dark Fall 2: Lights Out (PC)

Dungeon Lords (PC)

Painkiller: Battle Out of Hell (PC)

Sentinel: Descendants in Time (PC)

PS2 Preview - 'Yakuza'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/Fighting
Publisher: Sega
Developer: Sega
Release Date: September 2006

The point of Yakuza, according to Sega, is to allow the player to “see the underside of Tokyo like never before.” Set in 2005 Tokyo, Yakuza is a beat-‘em-up that purports to “deliver the authentic experience” of being a member of the modern yakuza, the Japanese mafia.

Apparently, being an authentic yakuza involves beating roughly five hundred men a night to death with whatever happens to be handy, from bicycles to street signs to knives.

Yakuza is a story-driven beat-‘em-up that takes place on the mean streets of

Eidos' EGN 2004 Lineup (PS2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under European Games Network - European Games Network 2004

Championship Manager 5 (PC)

Crash 'n' Burn (PS2/Xbox)

Get On Da Mic (PS2/Xbox)

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PS2/Xbox/PC Preview - 'Arthur and the Minimoys'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: 3D Platformer
Publisher: Atari
Developer: Etranges Libellules
Release Date: January 2007

There is something faintly surreal about sitting down to a demonstration of a license game based on a very prestigious license that you've never heard of. The developers seemed to have been getting that reaction out of journalists all day, and helpfully explained exactly why I should care about Arthur and the Minimoys before they got down to the nitty-gritty of showing me the game. Since I imagine I'm not the only American who felt that way, I'll pass along this information before I

SCi's EGN 2004 Lineup (PS2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under European Games Network - European Games Network 2004

Battlestations: Midway (PS2/Xbox/PC)

'Final Fantasy I & II: Dawn of Souls' (GBA) Coming to Europe

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under European Games Network - European Games Network 2004

The role playing genre has evolved phenomenally over the last twenty years and now Nintendo is bringing back the two games that started it all. Final Fantasy I&II: Dawn of Souls will be released on Game Boy Advance across Europe on 10 December 2004 on a single cartridge. The games will feature enhanced graphics and sound, as well as a multitude of new features.

In Final Fantasy I, gamers must pick a team of four heroes, each an expert in one of six jobs, before setting off to battle the forces of Chaos and save the world. Square Enix has faithfully

Kelly Brook Signs Up for 'Need for Speed Underground 2' (ALL)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under European Games Network - European Games Network 2004

Electronic Arts announced that one of the UK's hottest actresses, Kelly Brook, has signed up to star in Need for Speed Underground 2 - the much anticipated sequel to the biggest selling racing video game of 2003 from EA GAMES. Kelly takes on the role of Nikki, a rebellious and full throttled street racer who can really handle herself, looking as good out of the car as she does in it.

Kelly said of the game "It's amazing to see yourself transformed into a videogame character, EA did a great job making my character Nikki look like I do. I'm very

'Gunpey' (PSP/NDS) - 15 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

The game concept from legendary game developer Gunpei Yokoi comes to life on the PSP and NDS! Re-imagined by the creative minds at Q Entertainment, GUNPEY delivers an addictive puzzle game experience, combined with exciting music and visuals for the ultimate game on the go. The player’s objective is simple – or is it? Lines of various shapes climb up the screen over five columns, and you must connect all the lines over the five columns, filling the screen from left to right. If an incomplete line reaches the top of the screen, the game is over!

With a variety of

PS2 Preview - 'Super Dragon Ball Z'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Fighting
Publisher: Atari
Developer: Craft and Meister/Banpresto
Release Date: July 2006

Two Dragon Ball Z games are going to be punching their way to your PS2 this summer, one a sequel to last year's Budokai Tenkaichi and the other a PS2 port of the 2005 Japanese arcade title Chou Dragon Ball Z. Called Super Dragon Ball Z for its US release, this title has quite possibly the greatest pedigree a fighting game can hope for: it's the brainchild of Noritaka Funamizu, one of the creators of the original Street Fighter II and the producer of nearly