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Rainier's Articles


'Left 4 Dead' (X360/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

"By leveraging its industry-leading AI technology and years of Counter-Strike development experience, Turtle Rock is building upon the elements that make Counter-Strike successful and applying them to Left 4 Dead," said Gabe Newell, co-founder and president of Valve. "What Counter-Strike did for multiplayer action games, Left 4 Dead will do for co-op games."

Left 4 Dead is built atop the most advanced version of the Source Engine and introduces version 2 of Turtle Rock's artificial intelligence (A.I.) technology.

Left 4 Dead is now scheduled for Aug./Sept. 2008.

'Mercenaries 2: World in Flames' (ALL) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. A power-hungry tyrant messes with Venezuela's oil supply, sparking an invasion that turns the country into a war zone.

But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. Mercenaries 2 features a slew of potential clients, all willing to pay you to do their dirty work. Dirty deeds, done for exorbitant fees. These are world powers with deep pockets, deep grudges and enough arms and ammo to start World War III. This

Armies of Exigo (PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

Related articles, Click here!

'Spore' (ALL) - 11 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

The next evolution in gaming is upon us. From the mind of Will Wright, the creator of The Sims, comes SPORE, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.

Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages,

PS2 Preview - 'Metal Gear Solid 3: Snake Eater'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

…and then there’s Metal Gear Solid 3: Snake Eater.

Kojima describes MGS3 as the third in the Solid trilogy, which concludes it; while there may be future Metal Gear games (such as the announced Metal Gear: Acid on PSP, which was not mentioned at the pre-show event), they will not be Metal Gear Solid games. MGS3 may or may not use the hard drive, and the team’s current plans are to provide online functionality in the form of downloadable camo patterns and score rankings.

The overarching themes of MGS continue in the third game, which is set in an isolated jungle within

'Skate It' (NDS/Wii) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

Designed exclusively for the Wii and NDS systems, Skate It has Nintendo players riding with the skate pros, owning the best spots in San Vanelona and pulling off the sickest tricks using the popular FlickIt controls. Loaded with all-new gameplay features, Skate It breaks new ground by introducing innovative support for the Wii Balance Board which gives players a fresh way to create their own signature skateboarding style.

NDS

"We knew it would be an exciting challenge to bring the soul and feel of skateboarding

'NHL 09' (PS2/PS3/X360/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

NHL 09 takes to the ice with innovative controls, added depth and new features designed to help newcomers jump into the series.

The revolutionary Skill Stick System evolves to bring an unparalleled level of control to the defensive side of the puck. The all new Defensive Skill Stick gives you the ability to sweep your stick to block passing lanes and lift an opponent’s stick to prevent one-timers. Take your game online with 6 vs.6 team play, where 12 people can play together on 12 different consoles around the world. With new teams from the Russian, Czech Republic and German Elite

'Final Fight: Streetwise' (PS2/Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

'Soulcalibur IV' (PS3/X360) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

Get the Soul Calibur IV [PS3/X360] Trailer off WP (14mb)

Delivering new gameplay modes, characters and enhanced features with unprecedented 3D modeling and animation, Soulcalibur IV will be the definitive fighting game experience.

Developed by Project Soul, the legendary team behind Soul Blade and Soulcalibur I-III, Soulcalibur IV will re-introduce classic warriors from the series as well as introduce new characters that will bring new conflict and intrigue. Fully realizing the processing power of the PS3 and Xbox 360, Soulcalibur IV promises to propel the fighting genre into the next-gen era. With visually realistic environments, interactive stages, enhanced AI,

'Tales Of Vesperia' (X360) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

Get the Tales of Vesperia [X360] Trailer off WP (20/25mb)

The debut of the Tales series on the Xbox 360, Tales of Vesperia launches the series to new heights of interactive narrative and engrossing gameplay with incredible anime-style graphics, a captivating storyline and characters as well as an upgraded battle system. Set in a world reliant on a mysterious ancient technology known as "blastia," the game follows former knight Yuri as he delves into a shadowy plot to use these magical devices to control civilization, or destroy it.

A bold new interpretation of the elements that made the Tales