'Eternal Sonata' (X360) - 10 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
The story of Eternal Sonata begins as a famous composer, on his deathbed, drifts between this life and the next. In his reverie, a happenstance encounter of a young girl who accepts her terrible destiny and a young boy fighting to save her, changes the destiny of the world. Uncover the light that shines in each of us in this enduring tale of good and evil.
"Eternal Sonata will set a new standard in next generation RPG's as it combines an immersive, in-depth story line that will draw the player into the game," Yoshi Niki, NAMCO BANDAI Games America Inc.’s Product


Behind closed doors at EA's booth, you can see interactive setups of EA's 2007 sports lineup - that is, if you're as cool as we media-type people are. You can also see the PS3 Tiger Woods demo up close and personal. (I thought it was a video feed from the back room. I still do, and distrust anyone who says otherwise.) This isn't about the PS3, however.
























Around this time last year, when the Xbox 360 was six months away and pre-release hype was at its heaviest, one of Microsoft's big promises for the system was that it would have support from Japanese developers. Specifically, it would have Japanese RPGs. Fans hoped this meant the biggest name Americans can think of for J-RPGs: Final Fantasy. But instead of the Final Fantasy XII port or even a system-exclusive spin-off that 360 fans were hoping for, they got

