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Rainier's Articles


Phase: Exodus (PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th

The genre of the game is RPG with a strong strategy element. The action there will take place at the territory of Western Syberia, near Baikal lake - at the near future. The post-apocalyptic setting has to take us in the middle of the conflict between groups of people, which were separated when the great catastrophe took place. "When Earth orbit's form digresses from the ideal circle for more than 1 percent, the gravitation influence upon it increases, drawing the entire planet and its massive

Neuro (PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th

Neuro has a futuristic setting, when humankind invents a totally new way of traveling in space. That is why people already inhabit the nearest star systems. Time passes by and these colonies grow into the biggest industrial and scientific centers. Obvious enough, they want to get independent and quit the Earth Confederation. The game starts on the surface of one of the colonies - a planet named Sorgo.

Craig Richards

'Stargate SG-1: The Alliance' (PS2/Xbox/PC) Developer Q&A

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

WP : Can you give an outline of the company and history?

RM : Perception is based in Sydney, Australia. We have about 60 staff on board full time and work with a number of external contractors. We are currently working on Stargate SG-1: The Alliance as well a 2nd unannounced project. The company started off developing coin-op games, Thunderboats and Top Down Racer. We also worked on a number of contract jobs over the years in the games arena. We will continue to look at both licensed products, where we go out an

'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 6 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.

All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of

Heroes of the Pacific (PS2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th

Recently announced for the PlayStation, the Xbox and Windows, Heroes of the Pacific is a flight combat game that puts players at the controls of the fiercest fighter planes of WWII, in an era where dog-fighting and aerial combat skill meant the difference between victory or defeat for the U.S. Navy in the Pacific Theatre. With an intense storyline spanning over 30 missions, players will participate in large scale pivotal battles against Japanese forces at historic locations like Midway Island, Iwo Jima, the Coral Sea and Guadalcanal. The single player campaign will be complemented by split-screen and online multiplayer combat

'Star Trek: Legacy' (X360/PC) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

STAR TREK: LEGACY is an epic game of Starfleet combat covering the entire Star Trek Universe. Players become the Admiral of a task force of warships and must lead their fleet to victory in large-scale battles.

As the Admiral of the Fleet you choose the ships, equipment, and captains that you will lead into battle. The game is designed to provide an immersive strategic and tactical experience by emphasizing the dramatic excitement of large-scale battles without the hassle of complex starship management.

PC

7 Sins (PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th

7 Sins is an action-oriented life simulation that immerses mature players in a world of celebrity and greed, where the right relationship can help you claw your way up the career and social ladder. In a game universe where fame and fortune are all that really matter, players charm, finagle, fib, and finesse their way through seven campaigns and over 60 non-linear missions in hopes of reaching the top.

Throughout the course of the game, players make decisions based on the seven deadly sins: pride, anger, greed, envy, lust, sloth and gluttony. As they explore the city and manipulate…er, interact with

'Space Rangers 2' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

'Jackie Chan Adventures' (PS2) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the Jackie Chan Adventures trailer off WP (64mb)

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NGC/PS2 Preview - 'Super Monkey Ball Adventure'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/Adventure
Publisher: Sega
Developer: Traveler's Tales
Release: July 2006

The Monkey Ball franchise – which honestly, is one of the best ideas anyone ever had; it's monkeys in balls, for God's sake; it wins by default – is about to be taken in a new direction.

Traveler's Tales, the developers behind LEGO Star Wars and Crash Twinsanity, have been tapped for the newest Monkey Ball game. Before, this series has mostly revolved around multiplayer party gameplay; now, it's acquiring a "robust" single-player mode to go with it.

In the story mode, you control the four "named" monkeys