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Rainier's Articles


'Numen' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

FlatOut (PS2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

Ghost Master (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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'Tarr Chronicles' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Tarr Chronicles trailer off WP (35mb)

The game is set in the middle of a war between the human Alliance and the De-Hattae - strange creatures that have been changed by the Darkness. The Darkness advances; the populated systems, ravaged by the war with De-Hattae, turn desolate. The forces of the once powerful human Empire retreat to the far corners of the galaxy. The player is a pilot in an elite squad of space fighters. They are stationed onboard a Talestra battlecruiser, a human flagship. It has been sent to a distant star system where several

'Battle for Atlantis' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

We do not try to turn the traditional RTS game-play upside down. We extend it and give it a new meaning. A player doesn’t need to get used to completely new rules. He builds a base, produces units, and fights against enemy armies. But we created a 100% new game world that brings fresh colors to the classical game-play. Subjection of all parts of the game’s world to the real physical laws: water, buildings, units, resources, landscape, everything behaves like it should in life. Fair terra-morphing. Shifting combat operations between sea bottom and surface. Destructive forces of nature. All these

Mashed (PS2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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'Showdown: Scorpion' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Showdown: Scorpion trailer off WP (90mb)

In 2068, Eastern Europe was broken into several industrial regions controlled by American and Asian corporations. Once prosperous cities became the sites of harmful plants ruled by criminal syndicates. The drug trade, illegal cloning and experiments on human beings reached an industrial scale under the patronage of multiple terrorist organizations. When one of them gains a super dangerous nano-virus, it poses a dire threat to the whole of mankind. The best Russian Special Forces operative is given the task of getting into the laboratory and exterminating the virus.

X360 Preview - 'Far East of Eden Ziria: Tales from Distant Jipang'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Far East of Eden Ziria: Tales from Distant Jipang

Genre: RPG
Publisher: Hudson Soft
Developer: Hudson Soft
Release Date: TBA

Around this time last year, when the Xbox 360 was six months away and pre-release hype was at its heaviest, one of Microsoft's big promises for the system was that it would have support from Japanese developers. Specifically, it would have Japanese RPGs. Fans hoped this meant the biggest name Americans can think of for J-RPGs: Final Fantasy. But instead of the Final Fantasy XII port or even a system-exclusive spin-off that 360 fans were hoping for, they got

Starsky & Hutch 2 (NGC/PS2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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'Aggression: Europe 1914' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Aggression: Europe 1914 Trailer off PW (76mb)

Aggression: Europe 1914 brings to the player the chance of writing again the darkest history of the old continent. Between years 1914 and 1950, every women and men became slayers and victims in the most horrible wars the humankind suffered and now there is a chance to make things different.

This title pushes to the limit the real time strategy, thanks to a graphic engine which can support hundreds of detailed units in action at the same time, a 100% 3D scenario where every building is constructed based on hundreds