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Rainier's Articles
Kingdom Hearts II (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Kingdom Hearts: Chain of Memories (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
The Nightmare Before Christmas: The Pumpkin King (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
The Incredibles (NGC/PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
School Tycoon Announced
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003
Riverdeep today announced the upcoming release of School Tycoon an all-new life simulation strategy game that presents kids with the ultimate fantasy ? the opportunity to rule their own school. The product combines classic "build and management" simulation with wacky and hilarious comic mischief, as kids endeavor to balance the super-cool elements they have created within their school, with the typical administrative policies and procedures required to run an orderly campus. School Tycoon will be available this fall on Windows for a suggested retail price of $29.95.
School Tycoon sends players on a mission to design, build, and master the Ultimate
Disney's Kim Possible 2: Drakken's Demise (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Konami Pre-E3 Event Summary
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Los Angeles – On May 11th, 2004, Konami unveiled their E3 2004 lineup in a pre-show, held at the Los Angeles Public Library and Auditorium for a select audience of industry journalists.
These preshows have a certain pattern to them. A company rents a location, hires caterers, and fills a bunch of writers up with plentiful food and liquor until our judgement is almost certainly impaired. Then, and only then, do they show us the games. It is a clever plan, only occasionally derailed by the near-superhuman drinking capacity of many video game journalists
In Konami’s case, they really shouldn’t’ve bothered. As






























































