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Rainier's Articles


PS3 Preview - 'Warhawk'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Flight/Action
Publisher: SCEA
Developer: Incog
Release Date: November 2006

One of the more interesting titles coming to the PS3 is the sequel to Warhawk, a simplistic air combat title made for the original PS1. This was probably one of the games I most looked forward to at E3 2005, and at E3 2006, Sony finally showcased an early playable build. The game will consist of 60% air combat and 40% ground combat, and although the demo did not show land combat, it should make an appearance in the final version.

If you are new to Warhawk, a

X360/PC Preview - 'Monster Madness'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action
Publisher: SouthPeak Interactive
Developer: Artificial Studios
Release Date: TBA

SouthPeak Interactive's upcoming console/PC multiplayer frag-fest, Monster Madness, employs a top-down view that may remind you of Smash TV. In fact, much of this game is reminiscent of that old arcade classic, minus the ubiquitous Mutoid Man. The camera floats above the action, zooming as needed to keep all the players on the screen simultaneously.

At the start of Monster Madness, you can choose one of four characters to use as you progress through the game. There is the nerdy guy, the gothic chick, the stoner dude,

PS2 Preview - 'Super Dragon Ball Z'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Fighting
Publisher: Atari
Developer: Craft and Meister/Banpresto
Release Date: July 2006

Two Dragon Ball Z games are going to be punching their way to your PS2 this summer, one a sequel to last year's Budokai Tenkaichi and the other a PS2 port of the 2005 Japanese arcade title Chou Dragon Ball Z. Called Super Dragon Ball Z for its US release, this title has quite possibly the greatest pedigree a fighting game can hope for: it's the brainchild of Noritaka Funamizu, one of the creators of the original Street Fighter II and the producer of nearly

'The Y-Project' Canned, Long Live 'Das Reich 2005' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Thomas Schaefer, CEO JOYLABS

„Working on the Y-Project was fun till the end, but the sustainable perspectives could clearly be found in ´DAS REICH 2005´. Without telling too much I can say that this game will cause a sensation, both, from the visual and from the content point of view.”

JOYLABS presents a prototype of „DAS REICH 2005“ at the E3 expo (05/14-05/16, L.A.) to international publishers.

Related articles, Click here!

'Moscow Racer' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th

Get the Moscow Racer Trailer off WP (44mb)

Created in cooperation with the Moscow underground street racing clubs, Moscow Racer combines features of a car simulator and perfectly accurate models of the most famous streets in Moscow. It is so exciting when you mess with trucks on the road, which are so similar to the real thing. It is even more impressive when you know that the game gives you the experience you could feel in real life... but in a more dangerous way.

One of the key components of the Moscow Racer is the road traffic. Its intensity depends on

'SPRay' (Wii) Announced - Facts, Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th

Get the SPRay [Wii] Trailer off WP (9mb)

SPRay is an action-adventure game in which you play an eccentric Prince who must save his village from a banished evil Queen who’s returned to capture and enslave the villagers. After donning a magic crown which summons two liquid spraying spirits of the Prince’s personality, he sets out to defeat the evil Queen and her army of anti-matter soldiers. Use the “angelic” and “wicked” spirits to spray water, oil, goo, and other liquids on enemies and surfaces to help you solve puzzles and wipe out evil!

'Trinity' (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

"TRINITY brings an all new intensity and cinematic quality to the first-person action genre," states Larry Goldberg, executive vice president, Activision Worldwide Studios. "Run-and-gun gameplay takes on a whole new dimension when players can warp around the map in the blink of an eye, see through walls and tackle enemies with deadly acrobatic manoeuvres."

As the "Nightstalker," players possess an incredible array of enhanced bio-technical and neurological abilities including special "Flash" powers that enable the character to jump, run and fight with

Shadow Ops: Red Mercury (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Using the latest Unreal Technology from Epic Games, developer Zombie Games is creating an ultra-realistic game world spanning Middle Eastern cities and towns to the secret military bases in the frozen backcountry of Russia to other global hotspots in the Philippines, Bosnia and Western Europe.

Game Features

  • Various single player gameplay challenges, such as hostage rescue, demolition and body guard
  • Fight alongside (and sometimes against) international special forces from the United States, the United Kingdom, Russia, France and Germany
  • Approximately 20

'Naruto: Clash of Ninja Revolution 2' (Wii) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th

As the first Naruto Wii title designed specifically for the North American audience, Clash of Ninja Revolution 2 promises an impressive list of playable characters from the Naruto universe, a polished and well-balanced fighting engine, and a deep, original storyline that expands upon episodes from VIZ Media's hit animated TV series Naruto. Naruto: Clash of Ninja Revolution 2 will support widescreen (16:9) and progressive scan at 480p when it hits stores this fall.

'Heavy Duty' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th

With the spread of mankind throughout the galaxy new colonies had to be found in the vast reaches of space. Colonists and scientists made the first landings, tasked with setting up settlements for others to follow. These colonized planets are ruled by rival corporations entrusted by the governments of Earth to protect its citizens from harm.

Little did they think from where that danger might manifest itself...

In the game Heavy Duty, a player’s goal is to manage the defense of the planet. One of the distant colonies is facing the threat of a space invasion. The player must oppose