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Rainier's Articles


'Mario Hoops 3-on-3' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

It's a whole new ball game as Mario rocks the rim on the Nintendo DS.

  • Get that magic touch. There are plenty of basketball games out there, but none with the hands-on control of Mario Hoops 3-on-3. Players use the touch screen to get their game on as they execute tricky dribbles, special passes and sweet shots – all with strokes and taps of the stylus.
  • Players choose their teams of three characters from the Mario universe and hit the parquet. Power-ups like Red Shells and Bob-ombs can turn the tide as they chase down coins – they will affect

'Elite Beat Agents' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

In a jam? Well, all these guys DO is jam! Prepare to rock as these beat masters use their groovy moves to save the day.

  • As the music plays, players tap the screen, trace rhythmic patterns and keep the beat as the story unfolds on the top screen. • Every scene is accompanied by rump-shaking tunes, but players have to keep the Elite Beat Agents grooving. The worse players do, the worse the story might end up.
  • Rhythm games have come and gone, but no one has ever seen anything like the Elite Beat Agents. Whether they're helping a lost

'DS Air' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Players take their elite strike fighters to the skies and hunt down a mad dictator before he takes over the world.

  • As Nintendo's first realistic flight shooter on Nintendo DS, DS Air lets players customize their fighters with a state-of-the-art weapon loadout.
  • Send wave after wave of enemy fighters to their doom in dogfights over land, sea and air.
  • Meet a wingman for co-op play and soar to victory over Nintendo Wi-Fi Connection.

'Custom Robo Arena' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Custom Robo: The sport of tomorrow. In the not-too-distant future, competitors battle customized robot warriors in holographic battle arenas. Victory is determined not only by fighting skill but also by how well Robo Commanders design their robot gladiators, so players need both brawn and brains to survive.

  • Players explore a sci-fi landscape as they fight toward the Custom Robo championship, powering up their Robos as they go. With tons of unique parts, there are literally millions of possible Custom Robo combinations, giving players complete control over how they fight their battles.
  • Players can challenge their friends to one-on-one Robo battles

'Tabula Rasa' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

From the ashes of an ancient conflict, a cosmic war threatens all sentient beings with enslavement or extinction. As the Eloh and Bane amass their forces for the final battle, the galaxy’s last free sentient beings are the thin line between life and death, between good and evil. From lush forest planets to volcanic moons, the Allied Free Sentients are making their last desperate stand against the relentless Bane.

Join us and free the universe from the Bane’s brutal onslaught!

Only

'Whirlwind of Vietnam' - 12 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2006

'Clubhouse Games' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

It's game night and everyone's invited. Play more than 20 classic board, card and party games alone or with friends.

  • With familiar favorites like checkers, darts and poker, Clubhouse Games will appeal to everyone from kids to adults. Video game newcomers will appreciate the easy-to-use interface, while card game novices will appreciate each game's rules section.
  • Players can challenge up to seven friends with one game card via Multi-Card Play or DS Download Play. Can't play checkers without shouting "KING ME!" across the table? The

'One Piece: Grand Adventure' (PS2) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Pirates! Set sail! Weigh anchors! Depart for the Grand Line, where battles and adventure await! One Piece, the popular comic and anime series featured in Shonen Jump, 4KidsTV and Cartoon Network, comes back to the console world with One Piece: Grand Adventure for the PlayStation 2 and GameCube. The series features Monkey D. Luffy as an aspiring pirate searching for One Piece, the legendary treasure of The Pirate King Gold Roger.

One Piece: Grand Adventure brings back the fun and excitement of the free-moving Vs. Battle action from past One Piece games with exciting new twists. The game also has been

'The Sacred Rings: Aura 2' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Prepare yourself for a journey like never before as you encounter the World of The Sacred Rings. This first-person point-and-click adventure is the sequel to
Aura: Fate of the Ages which sold over 50,000 copies worldwide (36,000 in North America and 14,000 in Europe). Take on the role of Umang as you wake up and find yourself alone in a strange, dark and unwelcoming world. Clenched in your fist lie a series of rings – the Sacred Rings that grant the holder unlimited power and immortality. Quickly you realize that a rival clan has tracked you down and that they

<b>1. 'Elder Scrolls IV: Oblivion' (X360/PC)</b>

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: RPG
Publisher: 2K Games
Developer: Bethesda Software
Release Date: March 20, 2006

Chad "Wudi" Crawford: With over 200 hours of gameplay and 16 square miles to be explored in the world of Tamriel, Oblivion is practically an alternate reality that gamers will live in for hours at a time. Plus, there's the Radiant AI, which allows NPCs to respond to the world around them like a real person would, adding to the immersion. Character's skills grow stronger the more they're used, which should make it that no two characters are ever alike. Throw together the game world, character