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Xbox Live Arcade Preview - 'Castle Crashers'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008
'Hitman: Blood Money' (PS2/Xbox/X360/PC) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 11th

Agent 47 is back and this time he's paid in cold, hard cash. How the money is spent will affect his passage through the game and the weapons at his disposal, resulting in a unique gameplay experience for each player. Powered by a new version of Io's stunning Glacier engine, Hitman: Blood Money will deliver the most brutal and realistic simulation of life as the world's deadliest assassin.
In Hitman: Blood Money, Agent 47 finds himself in the midst of a war between two rival contract agencies. When assassins from his contract agency, the ICA, are systematically eliminated in
'Battlestations: Midway' (PS2/Xbox/X360/PC) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 11th

BattleStations: Midway is an immense action game that drops players into massive air, sea, and undersea battles from Pearl Harbor to Midway. Players command massive fleet attacks and take direct, real-time, control of every plane, battleship, and submarine in the battle.
Battlestations: Midway’s blends intense 3rd-person action with epic, large-scale naval combat and brings to life the great Pacific battles of the World War II. From the chaos of Pearl Harbor, through the Philippines, Java and the Coral Sea all the way to the epic Battle of Midway.
Innovative gameplay lets players take direct control of over 60 different warships,
'Reservoir Dogs' (PS2/Xbox/PC) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 11th
'Rogue Trooper' (PS2/Xbox/PC) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 11th

Set on the war-torn, poisoned atmosphere of Nu Earth, Rogue Trooper is a genetic infantryman (G.I.), one of an elite squad of biologically-engineered clone troops, created to overcome the planet's hostile atmosphere, unhindered in their fight against the enemy, the Nort Republic. After witnessing the betrayal and annihilation of his squad at the Quartz Zone Massacre, Rogue has gone AWOL, determined to hunt down the traitor who sent his brothers-in-arms to their deaths.
Armed with the latest experimental weapons, Rogue's arsenal offers him one extra special advantage over his opponents; encoded bio-chips containing the digitised personalities of his fallen
'Jaws Unleashed' (PS2/Xbox/PC) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - E3 Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
'Deus Ex: Invisible War' (Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 3 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.
All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of the most exciting options available for the game.
'Cold War' (Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) Developer Q&A
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
WP : Can you give an outline of the company and history?
RM : Perception is based in Sydney, Australia. We have about 60 staff on board full time and work with a number of external contractors. We are currently working on Stargate SG-1: The Alliance as well a 2nd unannounced project. The company started off developing coin-op games, Thunderboats and Top Down Racer. We also worked on a number of contract jobs over the years in the games arena. We will continue to look at both licensed products, where we go out an
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 6 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.
All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - E3 Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
Stargate SG-1: The Alliance - E3 2005 Trailer (15mb)
Stargate SG-1: The Alliance will be an action-based game playable in the first- or third- person perspective. Depending on the mission, there will be other tasks that have elements of team tactics, puzzle-solving and stealth. First and foremost, you will never walk alone – your team will be there to look after you, but you will also have to look after them, so it differs from most "straight" shooters.
'City of the Dead' (PS2/Xbox/PC) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
PSP/PS2/Xbox Preview - 'Justice League Heroes'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/RPG
Publisher: Eidos/Warner Brothers
Developer: Snowblind
Release Date: Fall 2006
This is Snowblind’s last hurrah on the PS2 and Xbox, and they’re trying to go out with a bang. Justice League Heroes is a two-player beat-‘em-up running on the fifth version of Snowblind’s famous beat-‘em-up engine, allowing you to step into the shoes of the members of the Justice League of America.
The game’s more based upon the comics’ version of the Justice League than the cartoon’s; for example, the JLA’s Watchtower is a lunar station rather than a satellite. You’ll be able to play initially
PS2/Xbox/X360 Preview - 'Superman Returns: The Videogame'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action
Publisher: Electronic Arts
Developer: EA Tiburon
Release Date: Q4 2006
The first thing I thought of when I saw Superman Returns, frankly, is that certain people are going to have an absolute ball with it.
The second thing I thought of, regrettably, was Superman's video game record. With the arguable exception of the arcade quarter-muncher, no game based on the Superman license has ever aspired to or reached anything better than utter mediocrity.
Like Spider-Man before it, Superman Returns is a free-roaming action game set in 80 square miles of city. As Superman, you've got
Heroes of the Pacific (PS2/Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
Recently announced for the PlayStation, the Xbox and Windows, Heroes of the Pacific is a flight combat game that puts players at the controls of the fiercest fighter planes of WWII, in an era where dog-fighting and aerial combat skill meant the difference between victory or defeat for the U.S. Navy in the Pacific Theatre. With an intense storyline spanning over 30 missions, players will participate in large scale pivotal battles against Japanese forces at historic locations like Midway Island, Iwo Jima, the Coral Sea and Guadalcanal. The single player campaign will be complemented by split-screen and online multiplayer combat









































































































































































































